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Octane render cinema 4d r21
Octane render cinema 4d r21




It may also reduce the render time when the local GPUs are out of work but Octane is still waiting for one or more render nodes to finish and return their result.ġ- Use NVIDIA STUDIO drivers, not Game Ready versions. This avoids that net rendering may hang due to unfinished work, because some intermediate result got lost. Overhauled the way how render work is distributed to local and remote GPUs: The main idea is to reassign already assigned but unfinished work to available GPU when there is no more unassigned work left. Note that "user_instance_id" is causing a crash, will be fixed on next SDK.Īdded Cryptomatte AOVs for mattes based on the render layer, user instance ID and geometry node name of an object.īrought back the option "Emulate old volume behaviour" to the kernel nodes. Some minor fixes on AOV topics and added new crypto AOVs. Added Light Mixer node under render AOV outputs. Fix for wrong instance color with multi-instances when cloner's grid mode is sphere/cylinder. Fixed: removing the 'intersection material' from the 'clipping material' when 'remove unused materials' command is used Added missing 'Look' parameter for image save dialog Fix: wrong results with MoGraph shader for some cases Kepler cards with compute model lower than 3.5 are just supported on macOS. This version supports the new NVIDIA Ampere architecture on Windows and Linux.

octane render cinema 4d r21

No driver updates are required for macOS 10.13 (CUDA). Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows.

octane render cinema 4d r21

This is the SDK matching Standalone 2021.1.1. This is the newest stable plugin build based on 2021.1.1 SDK.






Octane render cinema 4d r21